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DINO: Game

DINO Game Cover

A fast-paced, interactive game developed from scratch. The project focused on rapid game development, translating wireframes and visual designs into a fully functional and engaging gameplay experience within a highly constrained timeframe.

Role
Team Leader & Lead Game Developer
Timeline
5 Days
Engine / Tools
GDevelop 5, Figma, Aseprite

My Role: Team Leader & Sole Programmer

As the leader of a 5-person team, I took sole responsibility for programming the game's logic and mechanics, while coordinating closely with a team dedicated entirely to visual design and wireframing.

DINO gameplay demonstration

Figure: Dinosaur gameplay RAHHHH.

Development & Implementation

What I provided in the project:

Results & Insights

Developing this game was a really fun experience, though the tight 5-day deadline made it quite a challenge. Effective communication proved essential to our success. Fortunately, the design team was highly responsive, which allowed me to rapidly test their provided assets and apply changes on the fly. This fast-paced collaboration is ultimately what enabled us to deliver a complete game in just over a week.

Game Showcase